I enjoyed the game and got an almost deathless playthrough. The two times I did die was because I was a bit confused about the shelters and got gassed, and the second time was because I underestimated how fast a giant hippo moves.
The duo levels weren't that bad in terms of difficulty, but that may just be because of the way of playing I developed.
The gameplay was fine, but there are a few issues and running around an empty street/corridor/road while the enemy is on the opposite end of the map gets stale very quickly. So I propose a couple of solutions.
Make the maps have gimmicks (the farm is very open, you can see the enemy clearly, but the enemy can also see you through the non-existent walls), have the characters also have gimmicks (because from the notes they very much sound like they have them. I tried getting the elephant to lead me to a crystal by letting her stare at me and she just killed me), and give the player magic! Or a skill-based movement system to combat the issue of having to hold W for a long time.
Magic as in abilities. A little speed boost, a distraction, a reduction in noise when running, a map ability that shows the position of the enemies, a spell to slow down the enemy as they chase you, a slot machine that gives buffs to you or the enemy, the possibilities are endless!
Or magic as in modifiers to spice up the gameplay. A few obvious ones, like more crystals, faster enemies, a faster player and a few creative ones, like hallucinations of the enemies so that you have to be on the lookout for fake copies that fool you into running into the real one!
Also to the other issues, the enemies like to slow down a lot when they know you are near (or slotting in the crystals). I had no idea what the enemies finding the crystals does, and I somehow got them to notice that 11 were gone (in a duo stage if it helps). And I would very much like a toggle crouch button.
I can't say much on the story because I didn't pay attention to it. I was like LET ME OUT LET ME OUT LET ME OUT!!!!!
Anyways, this is a great start to a hopefully bigger and better game. I would like to see the enemies in bigger sizes. Or us in smaller sizes.
Thanks for the honest feedback, taking note of it! Glad you had fun overall, I am listening to everyone feedback to shape the future of this game, for the story, I highly recommend you to follow a bit since this only the start of something bigger.
I downloaded it and just played it today and was doing fine but I got stuck on the first time Roxanne and Vivienne team up. I assume that's just trial and error tho ;( However, so far I absolutely love the game!! I'd finish the level and find all of the game overs. I'd appreciate a guide for it unless it's in the journal notes but I'll do my best without. I agree with another guy, a cheat menu/arcade mode sounds amazing. Just my ideas and personal opinions though. I love the animation - (I know you said you're learning and it's really good so far) - and I can't wait to see more updates or even more games coming from you! Please don't give up developing and creating as from this game alone I see great potential!
Really appreciate the kind words, the only tip I can give you, I was inspired by old video game, the way to defeat the boss, "pattern", they all have one, observe, listen, take your time :)
It took me some time but I was able to beat it, absolutely loved the game and the ending. It says that it's the end for now, are you planning more updates? Or are you taking a break/working something else? I'd love to see more of this/your works, it's hard to find some good content like yours.
oh this is only the beginning my friend, more to come! I highly recommend to click on the bottom right button that appeared in the menu to get updates about this project *wink wink*
Hello, so far I love it and am super interested to see more. Id like to see a cheat menu maybe to increase player speed. Just so I can see the different animations and hunters. Otherwise is awesome work so far. Cant wait to see more.
I am happy that you like the game so far :) there was a dev menu in previous versions but I added to much stuff to it so it can break thing, it is already in my plan to add something to allow you unlock some speed mod or a cheat menu yeah, stay tuned!
This is something I am considering a lot, I am currently learning to animate and do modelling so it will take sometime, but eventually, I want to get there. Btw 0.1.0 is out with lore and story!
I fully finished playing There is no way out in its current 0.0.2 version I played for 2 hours and got 5 deaths playing across all levels In this review I'll tell you what I liked about the game any glitches I encountered and what I would love to see in future updates and this will be a long review overall opinion at the bottom .
1 I love the character selection amazing choices for giantess chasing you 2 liked the death scenes they could have some improvement with more variety more crushing scenes and gas maybe vore 3 it was nice that the giantess had some dialogue I've played a couple other games were giantess are chasing you and they don't say anything so it's nice that in this one that they actually acknowledge the player.
now the glitches on the floor/casino level when I was going up the stairs to the portal I got stuck on the first step but after jumping a little I got off of it when I got to the top of the steps the step wasn't properly connected to the platform so I fell back down so in order to get to where the portal was I had to Sprint jump causing a lot of noise attracting the giantess also I'm unsure but it seems like giantess passing on the level didn't feel right I never really saw her aside from the ending aside from some texture glitches and spots on certain maps where it seems like you can go but there's invisible wall those are the only glitches I encountered well I'm unsure if it's a glitch or a feature but I was able to avoid giantess catching me when they surely should have it seems like they went into a Sprint animation trying to get me and if they missed on their first Sprint they would have to circle all the way around and then Sprint at me again unsure if that was a feature or intended .
Now things that I would love to see or that could maybe help with gameplay 1 different skins for the characters or nude skin just would love to see them in another outfits or their naked bodies 2 either a shop in the menu after every level where you could get items from coins you get in the level items could be like a UAV so you have a mini map and can see where the giantess is or a soda that could help you sprint faster or longer when you're caught another interesting thing could be maybe a grappling hook or maybe you could get a cardboard box and hide like splinter cell also if a shop is added you could put skins for the character in it or things to change the gameplay like you can make it to where giantess are much more horny causing other death scenes like giantess shoving the player into their vagina or anus to have a little fun or a other gameplay idea could be giantess be gassy during a level causing them to drop poisonous clouds around the map where they've been and when you walk into it it slows you down and causes you to cough alerting the giantess just an idea also if a shop isn't what you're going for you could always make pickups around the map like power ups you could activate 3 would love to see the ability to add multiple giantess to one map sometimes it felt the giantess weren't really much of a threat other times they were I don't know if that's because of their behaviors or something else 4 would love to see a difficulty setting easy for players that just want to go around and get used to the routine or new players medium the players that want more of a challenge and hard maybe you could do an ultra hard as well where the AI is a lot more aggressive and smart leaving trap and other stuff to prevent you from getting to the portal and maybe destroying safe spots 5 jiggle physics to the giantess for their breasts and ass and maybe bellies unsure if that's extremely hard it might be never made a game before 6 would love for more voice lines for that giantess 7 a player Avatar so we could see our arms during death animations or running around the map idea for an avatar for the player we could either be a human or we could be a wolf 8 also characters I would love to see added a deer and a skunk giantess 9 maybe one giant femboy it's understandable if you don't want well I think that's all my feedback now to wrap up
Overall it's a great giantess game with one to three hours depending on how you play could there be a lot of improvement of course it seems like this is just the second update but the first and second update adds a lot more than most giantess out there I can't wait to see more from this game and also I'm hoping the curator is doing well financially and there healthy I don't want to see another giantess game stopped Midway through development especially one with this much potential but one last message to the Creator you could definitely set up a patreon to get a little bit of money for this I know some people would say but it has AI in it that means it's bad it really doesn't matter AI is just a tool to help curators and this crater use that tool to make a wonderful game that definitely feels like it has passion put into it I can't wait to see more characters levels and gameplay differences as this project continues
I really appreciate the feedback! I saw your rating (which I really appreciate) and I was sad that I could not reply, so I am happy that you leave a comment also!
So basically, TINWO was more a Proof of concept at first and I kind fall into the rabbit hole... so yeah a lot more is coming and I am currently a full lore for this game, yes there is a lot of AI in earlier version of the game, but the goal is to replace them as I learn how to do 3D and animation.
You have a lot of good idea and I take note of all players feedback and take them in consideration.
Thanks a lot for this long and honest feedback, I am considering starting a small discord server for people to come and chat about the game.
small spoiler: I found also the game was lacking of Jiggle physic soooooo..... stay tuned!
Thanks for reading my review and not being irritated by how much I wrote never really wrote a review for a game but I felt like I needed to doing it for yours cuz honestly it was a really fun experience and I am very excited to see what else you'll release in the future and I know sometimes when people are just starting out with passion projects positive reviews and honest feedback can help a lot also I'm happy to hear that there will be jiggle physics in the future and my other suggestions or at least being considered and one last thing stay healthy mentally and physically don't go too far down the rabbit hole you don't want to get yourself sick of working on this project or physically sick I've seen some creators throw themselves too much into a project and it starts to not feel like a passion project but more of a chore that they hate to do or they're forced to do to stay afloat please don't take the last part negatively that I said in this reply also in the future I still think you could maybe set up a patreon or eventually sell it on steam and it's not a bad idea to set up a discord to help for down the line it all depends on how far you're going to go are you using this game as a learning experience to launch a career in game making or is it a hobby just things to think about sorry if that felt personal just was saying cuz there is a slightly similar game and the Creator for that
This game is awesome, barely any games like this out there as well. The first stage is quite hard, but all the characters and environments are neat! My question would be if there is ever going to be any bigger giantesses?
And I mean like big enough to crush buildings and possibly even big enough to not notice the tiny player character, making them quite dangerous even if they are unaware. Could even tie their growth into each piece that the player picks up.
Would also be nice to have more voice lines for the characters too and different step sounds for different types of shoes / paws / feet as well
Anyway, I enjoyed the game a lot even if it is only in version 0.02 so far. Good luck with making the game!
Aaaah thanks mate for the kind words, it been a wild ride learning the process of game dev even with all the new tools available, I am still learning, I am taking note of all the feedback, always open to new idea! Cheers!
Edit: Did you manage to finish the whole game yet? Could you hint me how long it took you to run through? Really curious to have external feedback about game loop. Thanks!
I second the idea of a growth mechanic! Perhaps collecting all those crystals was exactly what they needed to further their growth technology...(or something like that:)) I've always liked the idea of aiding the bad guys unknowingly and never actually winning the game.
I think the game was maybe two hours long? (I played 0.0.1)
Thanks for the feedback! 0.0.2 should not change much the duration of the game, it was more just a bunch of fixes and a better pathing system, never though about the lore of the game... make me thing a lot! Thanks mate
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Hello, I am writing a review.
I enjoyed the game and got an almost deathless playthrough. The two times I did die was because I was a bit confused about the shelters and got gassed, and the second time was because I underestimated how fast a giant hippo moves.
The duo levels weren't that bad in terms of difficulty, but that may just be because of the way of playing I developed.
The gameplay was fine, but there are a few issues and running around an empty street/corridor/road while the enemy is on the opposite end of the map gets stale very quickly. So I propose a couple of solutions.
Make the maps have gimmicks (the farm is very open, you can see the enemy clearly, but the enemy can also see you through the non-existent walls), have the characters also have gimmicks (because from the notes they very much sound like they have them. I tried getting the elephant to lead me to a crystal by letting her stare at me and she just killed me), and give the player magic! Or a skill-based movement system to combat the issue of having to hold W for a long time.
Magic as in abilities. A little speed boost, a distraction, a reduction in noise when running, a map ability that shows the position of the enemies, a spell to slow down the enemy as they chase you, a slot machine that gives buffs to you or the enemy, the possibilities are endless!
Or magic as in modifiers to spice up the gameplay. A few obvious ones, like more crystals, faster enemies, a faster player and a few creative ones, like hallucinations of the enemies so that you have to be on the lookout for fake copies that fool you into running into the real one!
Also to the other issues, the enemies like to slow down a lot when they know you are near (or slotting in the crystals). I had no idea what the enemies finding the crystals does, and I somehow got them to notice that 11 were gone (in a duo stage if it helps). And I would very much like a toggle crouch button.
I can't say much on the story because I didn't pay attention to it. I was like LET ME OUT LET ME OUT LET ME OUT!!!!!
Anyways, this is a great start to a hopefully bigger and better game. I would like to see the enemies in bigger sizes. Or us in smaller sizes.
Thanks for the honest feedback, taking note of it! Glad you had fun overall, I am listening to everyone feedback to shape the future of this game, for the story, I highly recommend you to follow a bit since this only the start of something bigger.
I downloaded it and just played it today and was doing fine but I got stuck on the first time Roxanne and Vivienne team up. I assume that's just trial and error tho ;( However, so far I absolutely love the game!! I'd finish the level and find all of the game overs. I'd appreciate a guide for it unless it's in the journal notes but I'll do my best without. I agree with another guy, a cheat menu/arcade mode sounds amazing. Just my ideas and personal opinions though. I love the animation - (I know you said you're learning and it's really good so far) - and I can't wait to see more updates or even more games coming from you! Please don't give up developing and creating as from this game alone I see great potential!
- Have a great day!!
Really appreciate the kind words, the only tip I can give you, I was inspired by old video game, the way to defeat the boss, "pattern", they all have one, observe, listen, take your time :)
It took me some time but I was able to beat it, absolutely loved the game and the ending. It says that it's the end for now, are you planning more updates? Or are you taking a break/working something else? I'd love to see more of this/your works, it's hard to find some good content like yours.
oh this is only the beginning my friend, more to come! I highly recommend to click on the bottom right button that appeared in the menu to get updates about this project *wink wink*
Hello, so far I love it and am super interested to see more. Id like to see a cheat menu maybe to increase player speed. Just so I can see the different animations and hunters. Otherwise is awesome work so far. Cant wait to see more.
I am happy that you like the game so far :) there was a dev menu in previous versions but I added to much stuff to it so it can break thing, it is already in my plan to add something to allow you unlock some speed mod or a cheat menu yeah, stay tuned!
Awesome. Looking forward to it (:
<3
can you add deaths that are unique to each character :P
This is something I am considering a lot, I am currently learning to animate and do modelling so it will take sometime, but eventually, I want to get there.
Btw 0.1.0 is out with lore and story!
I fully finished playing There is no way out in its current 0.0.2 version I played for 2 hours and got 5 deaths playing across all levels In this review I'll tell you what I liked about the game any glitches I encountered and what I would love to see in future updates and this will be a long review overall opinion at the bottom .
1 I love the character selection amazing choices for giantess chasing you 2 liked the death scenes they could have some improvement with more variety more crushing scenes and gas maybe vore 3 it was nice that the giantess had some dialogue I've played a couple other games were giantess are chasing you and they don't say anything so it's nice that in this one that they actually acknowledge the player.
now the glitches on the floor/casino level when I was going up the stairs to the portal I got stuck on the first step but after jumping a little I got off of it when I got to the top of the steps the step wasn't properly connected to the platform so I fell back down so in order to get to where the portal was I had to Sprint jump causing a lot of noise attracting the giantess also I'm unsure but it seems like giantess passing on the level didn't feel right I never really saw her aside from the ending aside from some texture glitches and spots on certain maps where it seems like you can go but there's invisible wall those are the only glitches I encountered well I'm unsure if it's a glitch or a feature but I was able to avoid giantess catching me when they surely should have it seems like they went into a Sprint animation trying to get me and if they missed on their first Sprint they would have to circle all the way around and then Sprint at me again unsure if that was a feature or intended .
Now things that I would love to see or that could maybe help with gameplay 1 different skins for the characters or nude skin just would love to see them in another outfits or their naked bodies 2 either a shop in the menu after every level where you could get items from coins you get in the level items could be like a UAV so you have a mini map and can see where the giantess is or a soda that could help you sprint faster or longer when you're caught another interesting thing could be maybe a grappling hook or maybe you could get a cardboard box and hide like splinter cell also if a shop is added you could put skins for the character in it or things to change the gameplay like you can make it to where giantess are much more horny causing other death scenes like giantess shoving the player into their vagina or anus to have a little fun or a other gameplay idea could be giantess be gassy during a level causing them to drop poisonous clouds around the map where they've been and when you walk into it it slows you down and causes you to cough alerting the giantess just an idea also if a shop isn't what you're going for you could always make pickups around the map like power ups you could activate 3 would love to see the ability to add multiple giantess to one map sometimes it felt the giantess weren't really much of a threat other times they were I don't know if that's because of their behaviors or something else 4 would love to see a difficulty setting easy for players that just want to go around and get used to the routine or new players medium the players that want more of a challenge and hard maybe you could do an ultra hard as well where the AI is a lot more aggressive and smart leaving trap and other stuff to prevent you from getting to the portal and maybe destroying safe spots 5 jiggle physics to the giantess for their breasts and ass and maybe bellies unsure if that's extremely hard it might be never made a game before 6 would love for more voice lines for that giantess 7 a player Avatar so we could see our arms during death animations or running around the map idea for an avatar for the player we could either be a human or we could be a wolf 8 also characters I would love to see added a deer and a skunk giantess 9 maybe one giant femboy it's understandable if you don't want well I think that's all my feedback now to wrap up
Overall it's a great giantess game with one to three hours depending on how you play could there be a lot of improvement of course it seems like this is just the second update but the first and second update adds a lot more than most giantess out there I can't wait to see more from this game and also I'm hoping the curator is doing well financially and there healthy I don't want to see another giantess game stopped Midway through development especially one with this much potential but one last message to the Creator you could definitely set up a patreon to get a little bit of money for this I know some people would say but it has AI in it that means it's bad it really doesn't matter AI is just a tool to help curators and this crater use that tool to make a wonderful game that definitely feels like it has passion put into it I can't wait to see more characters levels and gameplay differences as this project continues
I really appreciate the feedback! I saw your rating (which I really appreciate) and I was sad that I could not reply, so I am happy that you leave a comment also!
So basically, TINWO was more a Proof of concept at first and I kind fall into the rabbit hole... so yeah a lot more is coming and I am currently a full lore for this game, yes there is a lot of AI in earlier version of the game, but the goal is to replace them as I learn how to do 3D and animation.
You have a lot of good idea and I take note of all players feedback and take them in consideration.
Thanks a lot for this long and honest feedback, I am considering starting a small discord server for people to come and chat about the game.
small spoiler: I found also the game was lacking of Jiggle physic soooooo..... stay tuned!
Thanks for reading my review and not being irritated by how much I wrote never really wrote a review for a game but I felt like I needed to doing it for yours cuz honestly it was a really fun experience and I am very excited to see what else you'll release in the future and I know sometimes when people are just starting out with passion projects positive reviews and honest feedback can help a lot also I'm happy to hear that there will be jiggle physics in the future and my other suggestions or at least being considered and one last thing stay healthy mentally and physically don't go too far down the rabbit hole you don't want to get yourself sick of working on this project or physically sick I've seen some creators throw themselves too much into a project and it starts to not feel like a passion project but more of a chore that they hate to do or they're forced to do to stay afloat please don't take the last part negatively that I said in this reply also in the future I still think you could maybe set up a patreon or eventually sell it on steam and it's not a bad idea to set up a discord to help for down the line it all depends on how far you're going to go are you using this game as a learning experience to launch a career in game making or is it a hobby just things to think about sorry if that felt personal just was saying cuz there is a slightly similar game and the Creator for that
https://goolba.itch.io/
First giantess game was where you ran from a massive animatronic https://goolba.itch.io/gzbib
as their first and then they started a patreon and they making a decent amount of money
Release 0.1.0 is out and I think you will enjoy it :)
This game is awesome, barely any games like this out there as well. The first stage is quite hard, but all the characters and environments are neat! My question would be if there is ever going to be any bigger giantesses?
And I mean like big enough to crush buildings and possibly even big enough to not notice the tiny player character, making them quite dangerous even if they are unaware. Could even tie their growth into each piece that the player picks up.
Would also be nice to have more voice lines for the characters too and different step sounds for different types of shoes / paws / feet as well
Anyway, I enjoyed the game a lot even if it is only in version 0.02 so far. Good luck with making the game!
Aaaah thanks mate for the kind words, it been a wild ride learning the process of game dev even with all the new tools available, I am still learning, I am taking note of all the feedback, always open to new idea! Cheers!
Edit: Did you manage to finish the whole game yet? Could you hint me how long it took you to run through? Really curious to have external feedback about game loop. Thanks!
I second the idea of a growth mechanic! Perhaps collecting all those crystals was exactly what they needed to further their growth technology...(or something like that:)) I've always liked the idea of aiding the bad guys unknowingly and never actually winning the game.
I think the game was maybe two hours long? (I played 0.0.1)
Thanks for the feedback! 0.0.2 should not change much the duration of the game, it was more just a bunch of fixes and a better pathing system, never though about the lore of the game... make me thing a lot! Thanks mate
For me it took around 2 hours as well to get done with all the stages. Replayed some more after that to see the different animations and voice lines